
//Menu object creation
goteborg=new makeCM("goteborg") //Making the menu object. Argument: menuname

//Menu properties   
goteborg.pxBetween=0
goteborg.fromLeft=1
//goteborg.fromLeft=!bw.ns4?cmpage.x2 - 160:cmpage.x2 - 176 
//goteborg.onresize="goteborg.fromLeft=cmpage.x2 - 160"
goteborg.fromTop=100   
goteborg.rows=0 
goteborg.menuPlacement=0

goteborg.offlineRoot="/mysoft/menu_portlet/coolmenu/goteborg.js"
goteborg.onlineRoot="/mysoft/menu_portlet/coolmenu/goteborg.js"  
goteborg.resizeCheck=1 
goteborg.wait=750 
goteborg.fillImg="cm_fill.gif"
goteborg.zIndex=0

//Background bar properties
goteborg.useBar=1
goteborg.barWidth="menu"
goteborg.barHeight="menu" 
goteborg.barClass="clBar"
goteborg.barX="menu"
goteborg.barY="menu"
goteborg.barBorderX=0
goteborg.barBorderY=0
goteborg.barBorderClass="clBar"

//Level properties - ALL properties have to be spesified in level 0
goteborg.level[0]=new cm_makeLevel() //Add this for each new level
goteborg.level[0].width=120
goteborg.level[0].height=15
goteborg.level[0].regClass="clLevel0"
goteborg.level[0].overClass="clLevel0over"
goteborg.level[0].borderX=0 
goteborg.level[0].borderY=1
goteborg.level[0].borderClass="clLevel0border"
goteborg.level[0].offsetX= 
goteborg.level[0].offsetY=
goteborg.level[0].rows=0
goteborg.level[0].align="right" 
//goteborg.level[0].arrow="bf_pil.gif" 
goteborg.level[0].arrowWidth=9 
goteborg.level[0].arrowHeight=9 


//EXAMPLE SUB LEVEL[1] PROPERTIES - You have to spesify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
goteborg.level[1]=new cm_makeLevel() //Add this for each new level (adding one to the number)
goteborg.level[1].width=180
goteborg.level[1].height=20
goteborg.level[1].regClass="clLevel1"
goteborg.level[1].overClass="clLevel1over"
goteborg.level[1].style=""
goteborg.level[1].offsetX=0
goteborg.level[1].offsetY=0
goteborg.level[1].borderX=0 
goteborg.level[1].borderY=1
goteborg.level[1].rows=0
goteborg.level[1].align="right" 
//goteborg.level[1].arrow="pil.gif" 
goteborg.level[1].arrowWidth=9 
goteborg.level[1].arrowHeight=9 


//EXAMPLE SUB LEVEL[2] PROPERTIES - You have to spesify the properties you want different from LEVEL[0] - If you want all items to look the same just remove this
goteborg.level[2]=new cm_makeLevel() //Add this for each new level (adding one to the number)
goteborg.level[2].width=goteborg.level[0].width-2
goteborg.level[2].height=20
goteborg.level[2].regClass="clLevel2"
goteborg.level[2].overClass="clLevel2over"
goteborg.level[2].style=""
goteborg.level[2].offsetX=0
goteborg.level[2].offsetY=0
goteborg.level[2].borderX=0 
goteborg.level[2].borderY=1
goteborg.level[2].rows=0
goteborg.level[2].align="right" 
//goteborg.level[2].arrow="pil.gif" 
goteborg.level[2].arrowWidth=9 
goteborg.level[2].arrowHeight=9 

	
